draw()

beginner shape, color, math, transform, event, image, typography, io

The draw() function in p5.js is called continuously in a loop, allowing for dynamic and interactive visuals that change over time. Creative coders use it to animate graphics, create interactive experiences, or update visuals based on user input or time. For instance, imagine creating a bouncing ball that moves across the canvas, changing its position every frame, creating a lively scene.

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The best way to learn draw() is to experiment with it using the AI assistant in p5js.ai.

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Use the p5js.ai editor to experiment with draw() using AI assistance.

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Tutorial provided by xelsed.ai, a research company focused on learning disabilities and AI.