draw()
The draw() function in p5.js is called continuously in a loop, allowing for dynamic and interactive visuals that change over time. Creative coders use it to animate graphics, create interactive experiences, or update visuals based on user input or time. For instance, imagine creating a bouncing ball that moves across the canvas, changing its position every frame, creating a lively scene.
Try It with AI
The best way to learn draw() is to experiment with it using the AI assistant in p5js.ai.
Example prompts to try:
- "Explain what draw() does in p5.js"
- "Create a simple example using draw()"
- "Show me creative ways to use draw()"
Learn draw() Interactively
Use the p5js.ai editor to experiment with draw() using AI assistance.
๐ Full Interactive Tutorial on p5js.aiMore Resources
Tutorial provided by xelsed.ai, a research company focused on learning disabilities and AI.